What GPU do I need to run google/gemma-7b?
8.5B parameters, published in BF16. View on Hugging FaceGated
gemma-7b is published by google on Hugging Face, with 39,072 downloads and 3,403 likes to date. It's a GemmaForCausalLM model built for text-generation, published natively in BF16, and gated: you'll need to accept the model's terms on Hugging Face before downloading weights.
VRAM required & cheapest live GPU fit
Required VRAM = weight size at each precision times a flat 1.2 overhead for activations and fragmentation. The KV-cache grows with context and is not in that factor; it is listed per model below where the architecture is published. Full formula and assumptions: methodology.
| Precision | Weight size | Required VRAM | Cheapest live fit | GPUs needed | Est. $/hr (full fit) |
|---|---|---|---|---|---|
| BF16 | 15.9 GB | 19.1 GB | RTX A5000 | 1 | $0.176/hr |
| FP8 (quantized) | 8.0 GB | 9.5 GB | RTX 4070 Super | 1 | $0.121/hr |
| INT4 (quantized) | 4.0 GB | 4.8 GB | RTX 4070 Super | 1 | $0.121/hr |
A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.
INT4 requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.
Cheapest way to run gemma-7b at its published (BF16) precision: 1× RTX A5000, at $0.176/hr per GPU ($0.176/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.
gemma-7b: KV cache by context length
The KV cache is the memory the attention layers hold for every token of context, on top of the weights. It is not part of the flat 1.2x overhead in the table above, grows with context length and with every concurrent request, and is why a long-context deployment needs more VRAM than the table shows.
Multi-head attention: every layer caches keys and values for every head. Cached per token: 458,752 bytes at 16-bit.
| Context | KV cache, one sequence |
|---|---|
| 4K | 1.8 GB |
| 8K (model maximum) | 3.5 GB |
Computed from the layer, head and window counts in the model's own configuration (unsloth/gemma-7b), at 16 bits per cached value. Each concurrent sequence needs its own cache, on top of the weights.
gemma-7b: common questions
Does gemma-7b fit on a 24 GB GPU?
Yes. At BF16 it needs 19.1 GB of VRAM, so a 24 GB card holds it with 4.9 GB to spare. A 16 GB card is not enough for it at BF16.
Do I need approval to download gemma-7b?
Yes. google gates this repository on Hugging Face, so you have to accept its terms with a signed-in account before the weights will download. It does not change the 19.1 GB the model needs once you have them.
What is the least VRAM gemma-7b can run in?
4.8 GB, at INT4 (quantized), which fits a 6 GB card, against 19.1 GB at BF16. That row assumes an INT4 checkpoint has actually been published for this model, so check its Hugging Face page before planning around it.
Does quantizing gemma-7b lower the GPU bill?
Yes. At BF16 the cheapest live fit is one RTX A5000 at $0.176/hr. At FP8 (quantized) it drops to one RTX 4070 Super at $0.121/hr, provided a quantized checkpoint exists for it.
Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.
More Gemma 1 models
- gemma-7b-it (8.5B, BF16)
- gemma-1.1-2b-it (2.5B, BF16)
Lineage
Quantized and fine-tuned versions
Alternatives at this size
Other models for text-generation within about a third of gemma-7b's 8.5B parameters, from other model lines.
- Qwen3-8B (8.2B, BF16)
- Llama-3.1-8B-Instruct (8.0B, BF16)
- Mistral-7B-Instruct-v0.2 (7.2B, BF16)
- granite-4.1-8b (8.8B, BF16)
- DeepSeek-R1-0528-Qwen3-8B (8.2B, BF16)
More on gemma-7b
Fits on a 24 GB GPU at BF16: every model that fits in 24 GB.
Fits on a 12 GB GPU at FP8: every model that fits in 12 GB.
Fits on an 8 GB GPU at INT4: every model that fits in 8 GB.
Best chat and assistants models: how gemma-7b ranks against the rest.
Related reading: RTX A5000 pricing and specs, How much VRAM you need for LLMs, Serving LLMs with vLLM, vLLM vs TensorRT-LLM vs SGLang, and Best GPU for LLM inference.