What GPU do I need to run black-forest-labs/FLUX.1-schnell?

11.9B parameters, published in BF16. View on Hugging FaceGated

11.9B
Parameters
BF16
Native precision
Unknown
Architecture
text-to-image
Pipeline

FLUX.1-schnell is published by black-forest-labs on Hugging Face, with 509,255 downloads and 5,591 likes to date. It's a unlisted-architecture model built for text-to-image, published natively in BF16, and gated — you'll need to accept the model's terms on Hugging Face before downloading weights.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for activation memory and allocator fragmentation. Diffusion and video models carry no KV-cache — the real driver of extra memory is output resolution and frame count, which this flat overhead does not model. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
22.1 GB
26.6 GB
A40 (runpod)
1
$0.440/hr
cheaper alt.
RTX 3070 (simplepod)
4
$0.200/hr
FP8 (quantized)
11.1 GB
13.3 GB
RTX 5060 Ti (simplepod)
1
$0.100/hr
INT4 (quantized)
5.5 GB
6.6 GB
RTX 3070 (simplepod)
1
$0.050/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 caveat: requires a quantized checkpoint actually published for this model — check its Hugging Face page before relying on this row.

Cheapest way to run FLUX.1-schnell at its published (BF16) precision: 1× A40 on runpod, at $0.440/hr per GPU ($0.440/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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