What GPU do I need to run FastVideo/FastVideo-FastH3-4-step-Preview-v1-VSA-DataFree?

35.0B
Parameters
BF16
Native precision
Unknown
Architecture
text-to-video
Pipeline

FastVideo-FastH3-4-step-Preview-v1-VSA-DataFree is published by FastVideo on Hugging Face, with 0 downloads and 242 likes to date. It's a unlisted-architecture model built for text-to-video, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for activation memory and allocator fragmentation. Diffusion and video models carry no KV-cache. The real driver of extra memory is output resolution and frame count, which this flat overhead does not model. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
65.3 GB
78.3 GB
A100 (runpod)
1
$1.19/hr
cheaper alt.
RTX 3060 (simplepod)
7
$0.560/hr
FP8 (quantized)
32.6 GB
39.2 GB
L40 (runpod)
1
$0.690/hr
cheaper alt.
RTX 4000 Ada (runpod)
2
$0.400/hr
INT4 (quantized)
16.3 GB
19.6 GB
RTX 3090 (simplepod)
1
$0.160/hr
cheaper alt.
RTX 3080 (simplepod)
2
$0.140/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.

Cheapest way to run FastVideo-FastH3-4-step-Preview-v1-VSA-DataFree at its published (BF16) precision: 1× A100 on runpod, at $1.19/hr per GPU ($1.19/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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