What GPU do I need to run HuggingFaceTB/SmolLM3-3B-Base?

3.1B parameters, published in BF16. View on Hugging Face

3.1B
Parameters
BF16
Native precision
SmolLM3ForCausalLM
Architecture
text-generation
Pipeline

SmolLM3-3B-Base is published by HuggingFaceTB on Hugging Face, with 761,202 downloads and 172 likes to date. It's a SmolLM3ForCausalLM model built for text-generation, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for KV-cache, activations, and fragmentation. Full formula and assumptions: methodology.

PrecisionWeight sizeRequired VRAMCheapest live fitGPUs neededEst. $/hr (full fit)
BF165.7 GB6.9 GBRTX 30701$0.088/hr
FP8 (quantized)2.9 GB3.4 GBRTX 40701$0.121/hr
INT4 (quantized)1.4 GB1.7 GBRTX 30701$0.088/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.

Cheapest way to run SmolLM3-3B-Base at its published (BF16) precision: 1× RTX 3070, at $0.088/hr per GPU ($0.088/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

SmolLM3-3B-Base: common questions

Does SmolLM3-3B-Base fit on a 8 GB GPU?

Yes. At BF16 it needs 6.9 GB of VRAM, so an 8 GB card holds it with 1.1 GB to spare. A 6 GB card is not enough for it at BF16.

What is the least VRAM SmolLM3-3B-Base can run in?

1.7 GB, at INT4 (quantized), which fits a 6 GB card, against 6.9 GB at BF16. That row assumes an INT4 checkpoint has actually been published for this model, so check its Hugging Face page before planning around it.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

More HuggingFaceTB models

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