What GPU do I need to run magespace/Wan2.2-I2V-A14B-Lightning-Diffusers?

14.3B parameters, published in BF16. View on Hugging Face

14.3B
Parameters
BF16
Native precision
Unknown
Architecture
text-to-video
Pipeline

Wan2.2-I2V-A14B-Lightning-Diffusers is published by magespace on Hugging Face, with 46,780 downloads and 3 likes to date. It's a unlisted-architecture model built for text-to-video, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for activation memory and allocator fragmentation. Diffusion and video models carry no KV-cache — the real driver of extra memory is output resolution and frame count, which this flat overhead does not model. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
26.6 GB
31.9 GB
A40 (runpod)
1
$0.440/hr
cheaper alt.
RTX 3070 (simplepod)
4
$0.200/hr
FP8 (quantized)
13.3 GB
16.0 GB
RTX 5060 Ti (simplepod)
1
$0.100/hr
INT4 (quantized)
6.7 GB
8.0 GB
RTX 3070 (simplepod)
1
$0.050/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 caveat: requires a quantized checkpoint actually published for this model — check its Hugging Face page before relying on this row.

Cheapest way to run Wan2.2-I2V-A14B-Lightning-Diffusers at its published (BF16) precision: 1× A40 on runpod, at $0.440/hr per GPU ($0.440/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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