What GPU do I need to run nvidia/Cosmos3-Super-Text2Image-4Step?

64.0B parameters, published in BF16. View on Hugging Face

64.0B
Parameters
BF16
Native precision
Cosmos3ForConditionalGeneration
Architecture
text-to-image
Pipeline

Cosmos3-Super-Text2Image-4Step is published by nvidia on Hugging Face, with 101,601 downloads and 13 likes to date. It's a Cosmos3ForConditionalGeneration model built for text-to-image, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for activation memory and allocator fragmentation. Diffusion and video models carry no KV-cache — the real driver of extra memory is output resolution and frame count, which this flat overhead does not model. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
119.2 GB
143.0 GB
RTX 3090 (simplepod)
6
$0.960/hr
FP8 (quantized)
59.6 GB
71.5 GB
1
$1.16/hr
cheaper alt.
RTX 5060 Ti (simplepod)
5
$0.500/hr
INT4 (quantized)
29.8 GB
35.8 GB
A40 (runpod)
1
$0.440/hr
cheaper alt.
RTX 3060 (simplepod)
3
$0.210/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 caveat: requires a quantized checkpoint actually published for this model — check its Hugging Face page before relying on this row.

Cheapest way to run Cosmos3-Super-Text2Image-4Step at its published (BF16) precision: 6× RTX 3090 on simplepod, at $0.160/hr per GPU ($0.960/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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