What GPU do I need to run stepfun-ai/step3?

321.0B parameters, published in BF16. View on Hugging Face

321.0B
Parameters
BF16
Native precision
Step3VLForConditionalGeneration
Architecture
image-text-to-text
Pipeline

step3 is published by stepfun-ai on Hugging Face, with 37,742 downloads and 166 likes to date. It's a Step3VLForConditionalGeneration model built for image-text-to-text, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for KV-cache, activations, and fragmentation. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
597.9 GB
717.4 GB
RTX PRO 6000 (runpod)
8
$13.12/hr
FP8 (quantized)
298.9 GB
358.7 GB
L40 (massecompute)
8
$6.18/hr
INT4 (quantized)
149.5 GB
179.4 GB
RTX 3090 (simplepod)
8
$1.28/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 caveat: requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.

Cheapest way to run step3 at its published (BF16) precision: 8× RTX PRO 6000 on runpod, at $1.64/hr per GPU ($13.12/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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