What GPU do I need to run InternScience/Agents-A1?

35.1B parameters, published in BF16. View on Hugging Face

35.1B
Parameters
BF16
Native precision
Qwen3_5MoeForConditionalGeneration
Architecture
text-generation
Pipeline

Agents-A1 is published by InternScience on Hugging Face, with 30,678 downloads and 637 likes to date. It's a Qwen3_5MoeForConditionalGeneration model built for text-generation, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for KV-cache, activations, and fragmentation. Full formula and assumptions: methodology.

Precision
Weight size
Required VRAM
Cheapest live fit
GPUs needed
Est. $/hr (full fit)
BF16
65.4 GB
78.5 GB
A100 (runpod)
1
$1.19/hr
cheaper alt.
RTX 5060 Ti (simplepod)
5
$0.500/hr
FP8 (quantized)
32.7 GB
39.2 GB
L40 (massecompute)
1
$0.772/hr
cheaper alt.
RTX 5060 Ti (simplepod)
3
$0.300/hr
INT4 (quantized)
16.3 GB
19.6 GB
RTX 3090 (simplepod)
1
$0.160/hr
cheaper alt.
RTX 3080 (simplepod)
2
$0.140/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 caveat: requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.

Cheapest way to run Agents-A1 at its published (BF16) precision: 1× A100 on runpod, at $1.19/hr per GPU ($1.19/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

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