What GPU do I need to run InternScience/Agents-A1-4B?

4.5B parameters, published in BF16. View on Hugging Face

4.5B
Parameters
BF16
Native precision
Qwen3_5ForConditionalGeneration
Architecture
text-generation
Pipeline

Agents-A1-4B is published by InternScience on Hugging Face, with 323,717 downloads and 83 likes to date. It's a Qwen3_5ForConditionalGeneration model built for text-generation, published natively in BF16.

VRAM required & cheapest live GPU fit

Required VRAM = weight size at each precision, plus a fixed overhead for KV-cache, activations, and fragmentation. Full formula and assumptions: methodology.

PrecisionWeight sizeRequired VRAMCheapest live fitGPUs neededEst. $/hr (full fit)
BF168.5 GB10.1 GBRTX 30601$0.110/hr
FP8 (quantized)4.2 GB5.1 GBRTX 4070 Super1$0.121/hr
INT4 (quantized)2.1 GB2.5 GBRTX 30601$0.110/hr

A GPU is only matched to a row if its hardware supports that precision, and the primary recommendation is always a single-GPU fit when one exists.

INT4 requires a quantized checkpoint actually published for this model, check its Hugging Face page before relying on this row.

Cheapest way to run Agents-A1-4B at its published (BF16) precision: 1× RTX 3060, at $0.110/hr per GPU ($0.110/hr total). Quantizing to FP8 or INT4 (rows above) can cost less, but requires a compatible quantized checkpoint to exist for this model.

Agents-A1-4B: common questions

Does Agents-A1-4B fit on a 12 GB GPU?

Yes. At BF16 it needs 10.1 GB of VRAM, so a 12 GB card holds it with 1.9 GB to spare. An 8 GB card is not enough for it at BF16.

What is the least VRAM Agents-A1-4B can run in?

2.5 GB, at INT4 (quantized), which fits a 6 GB card, against 10.1 GB at BF16. That row assumes an INT4 checkpoint has actually been published for this model, so check its Hugging Face page before planning around it.

Weight-to-VRAM math, the fit rules, and how live prices are normalized: full methodology.

More InternScience models

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